Build Immersive Worlds That Actually Work

Most AR/VR projects fail because developers treat them like regular games. We'll show you the specific techniques that make spatial computing projects succeed.

Our September 2025 program focuses on Unity and Unreal Engine integration with real XR hardware. You'll work through actual production challenges, not tutorials.

Student working with VR development tools and game engine interface

What Makes XR Development Different

You can't just slap a VR camera on a traditional game. Spatial computing needs different thinking from frame one.

Performance Budget Reality

Your phone game runs at 60fps with 2 million polys? Great. Now get that same experience running at 90fps per eye with 6 degrees of freedom tracking. We'll teach you the compromises that actually matter and which "rules" you can break.

Spatial Audio Integration

Sound design makes or breaks presence. You'll learn HRTF implementation, occlusion systems, and how to make audio feel like it belongs in 3D space rather than floating around the user's head.

Interaction Design Patterns

Buttons don't work in VR. Neither do most UI conventions you're used to. We cover hand tracking, controller mapping, and the physics-based interactions that feel natural in spatial environments.

Cross-Platform Deployment

Quest, PSVR2, PC VR, and AR devices all have different constraints. You'll build once and deploy to multiple platforms by understanding what's universal versus what needs custom solutions.

VR headset and development workspace showing spatial computing setup

Your Development Path

This isn't a linear tutorial series. You'll cycle through these phases multiple times as projects evolve.

1

Foundation Build

Set up your dev environment, understand XR pipelines, and get comfortable with spatial debugging tools. Most people skip this and regret it later.

2

Prototype Fast

Build rough versions quickly to test core mechanics. You'll discover what works in headset versus what looked good on a flat screen.

3

Optimize Hard

Take your working prototype and make it run smoothly. This is where you learn profiling, LOD systems, and the art of visual compromise.

AR/VR development process showing code editor and 3D viewport

Real Progress From Real Students

These aren't miraculous transformations. Just people who put in consistent work and learned from mistakes.

From 2D Mobile to Full VR Environments

Milena spent five years making mobile puzzle games. She knew Unity inside out but had never touched VR.

The biggest challenge wasn't learning new APIs. It was unlearning habits that don't translate to spatial computing. She struggled with scale perception for weeks before it clicked.

Now she's building architectural visualization tools for a Belgrade studio. The skills transferred but the mindset had to change completely.

Developer Milena working on VR architectural visualization project

September 2025 Program Opens Soon

Our next cohort starts September 15, 2025 and runs for 16 weeks. Classes meet twice weekly with project work in between.

We cap enrollment at 18 students to keep the learning environment focused. Applications open June 2025.

16 Weeks Duration
18 Max Students
2x Weekly Sessions