What You'll Need to Get Started

AR and VR development with game engines isn't like picking up a new phone app. It takes real commitment, some technical foundation, and honestly—a willingness to troubleshoot things that break at 11 PM. Let's walk through what actually matters before you dive in.

AR VR development workspace with multiple screens showing Unity interface and code

The Reality Check Everyone Needs

I'll be straight with you. Around 30% of people who start AR/VR courses drop out in the first month. Not because they aren't smart enough—but because they didn't expect the learning curve.

You don't need to be a programming wizard. But if you've never written a single line of code, expect the first few weeks to feel like learning a new language. Because that's exactly what it is.

  • Basic programming knowledge helps tremendously (C# preferred, but any OOP language works)
  • Comfort with 3D space and coordinate systems—if you've used any 3D software, you're ahead
  • A computer that can actually run Unity or Unreal (8GB RAM minimum, 16GB recommended)
  • Access to an AR/VR headset isn't required initially, but you'll want one by month three
  • Time commitment of 12-15 hours weekly for meaningful progress

Which Path Fits Your Situation?

Different backgrounds need different approaches. Here's how to figure out where you actually stand and what makes sense for your starting point.

Complete Beginners

Never coded before? That's fine. But you'll need to build programming fundamentals first before jumping into XR development.

  • Start with C# basics (2-3 months)
  • Learn Unity fundamentals separately
  • Build 2-3 simple games first
  • Then transition to XR concepts

Game Developers

Already comfortable with Unity or Unreal? You've got a huge advantage. XR is mostly about understanding spatial interaction patterns.

  • Focus on XR interaction systems
  • Learn performance optimization for mobile
  • Study spatial UI/UX principles
  • Experiment with hand tracking

Other Tech Backgrounds

Web developers, mobile devs, data scientists—you understand logic and systems. The main hurdle is thinking in 3D space and real-time rendering.

  • Bridge to C# from your language
  • Learn 3D math basics (vectors, quaternions)
  • Understand game loop vs event-driven code
  • Master the Unity/Unreal workflow
Student working on VR project with headset and development tools visible

Your First Six Months: What Actually Happens

Everyone wants to know the timeline. Here's what a realistic learning path looks like based on students who've actually finished our program starting in autumn 2025.

1

Weeks 1-6: Foundation Building

You'll spend most of this time just getting comfortable with the development environment. Expect to feel lost sometimes. That's normal. Focus on building small interactive scenes, not complex projects.

2

Weeks 7-12: First XR Projects

This is where things click for most people. You'll build your first actual VR experiences—simple but functional. Hand tracking, teleportation, object manipulation. The basics that every XR app needs.

3

Weeks 13-18: Specialization Phase

Now you pick your direction. AR mobile apps? Room-scale VR? Multiplayer experiences? This is where your portfolio pieces start taking shape. Expect to rebuild things multiple times as you learn better approaches.

4

Weeks 19-24: Portfolio Development

The final stretch focuses on creating 2-3 polished projects that demonstrate real capability. These aren't student exercises anymore—they're pieces you'd show in job interviews or client meetings.

Student Experience

Following Someone Through the Process

Meet Jelena Stanković. She started with us in September 2024 with a background in graphic design but zero programming experience. Here's how her first year actually went.

The first month was rough. She almost quit twice because debugging C# felt overwhelming. But she stuck with it, attended every office hours session, and gradually things started making sense.

Jelena Stanković working on AR project

"I won't pretend it was easy. The first project took me three weeks when it should've taken one. But by month four, I was building AR experiences that actually worked and looked professional. Now I'm working on client projects."

By January 2025, Jelena had built an AR furniture visualization app for a local retailer. By April, she was freelancing part-time while finishing the program. By September 2025, she'd joined a Belgrade-based studio working on educational VR experiences. Her progression took 12 months of consistent work—not overnight success, but real sustainable growth.
AR VR project demonstration showing hand tracking and spatial UI

Ready to Start Your Journey?

Our next cohort begins in September 2025. We're accepting applications through July. Spots are limited to maintain quality instruction and individual attention.

View Full Program Details